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Science Solves Tiddlywinks
By Peter Adams
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A game is solved if a strategy has been found that will always lead to a win or a draw. In the case of checkers, researchers at Alberta University, Canada wrote a computer program that took 18 years to come up with the perfect strategy.
“Solving Tiddlywinks was a far more complex task”, says Dr. Mike Liddle who lead the research. “My colleagues and I have spent the last twenty-five years teaching our computer to play the game. We don't get invited to parties very often, but it was worth the wait”.
Dr. Liddle denies that his research detracts from the fun of the game. “Games are only fun if you're a perfect player and you can win every time. The computer is now so good that it can reduce my eight year-old daughter to tears. I'm very proud”.
Designing computers to play games is part of the field of Artificial Intelligence, and machines such as Deep Blue gained international fame by beating their human counterparts. But does the development of game-playing computers demonstrate progress? There are skeptics.
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With Tiddlywinks solved, researchers can direct their attention onto more complex games such as chess or warfare.
For more winking shenanigans try Winking World, the inspired tiddlywinks journal published online by the English Tiddlywinks Association (ta for the picture).
And if you thought that was funny, try these:
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